This piece is a collaboration project with my friend Pol Garcia Palacios https://polgapa.artstation.com/
We had the assignment of creating a modular enviroment, playable in Unreal Engine 5, and we decided to emulate the interior of a spaceship. Of course, full of blood and monstrosities. Although I led the sculpting and surfacing pipeline of the organic models and he led the Hard-Surface, we both collaborated in the modeling and surfacing of all the modules, props, TrimSheets and Set Dressing inside Unreal.
We took inspiration in William Bao concept art for most of the modules, and in games as Doom 2016 and Alien Isolation. https://www.artstation.com/artwork/yk4RdQ